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VR Environments for RL-Room

TL;DR:
I refined a 2022 project that engages students in crafting VR environments. Using the geometry of an existing room, a digital twin was created as the foundation for new experiences. For this purpose, a texture atlas template and best practice examples are provided.
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A project from 2022 for engaging students to develop VR environments @FHD/NWDL:
For new students CG software can be overwhelming, epecially the process of creating VR Environments or developing for XR.
For the purpose of quick onboarding I crafted a template:
First I built a digital twin of one of the VR-Lab rooms using a single texture-atlas. So when you put on the VR headset you still see the same room and can touch every object, without the need of pass-trough vision.
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Then I made a template-sheet of it:
By altering the texture-atlas in a 2D image editor students can immerse themselves in their virtual worlds. This gives an immediate understanding by immersion. From there it's a lot more comprehensible to create meshes and shaders.
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Use Cases:
* Manipulating the digital twin:
exmpl: Decayed State
* Changing the materials to another epoch/era:
exmpl: undercroft/crypt/tomb.
* Extending the room to another place:
exmpl: Excavation in desert
* Sketching an Interieur:
exmpl: Concepting in 2D for accurate references before modelling .

Custom environment showing the VR lab room in a deacayed state while preserving its original geometry.

Custom environment showing the VR lab room in a deacayed state while preserving its original geometry.

An undercroft/tomb version over the existing geometry of the VR room.

An undercroft/tomb version over the existing geometry of the VR room.

The digital twin of the lab room and three differenct environments matching the given room geometry.

The digital twin of the lab room and three differenct environments matching the given room geometry.

GIF showing an overlay of the real environment on the digital twin

GIF showing an overlay of the real environment on the digital twin

Left: View of template texture atlas | Right: Sketching over the template room.

Left: View of template texture atlas | Right: Sketching over the template room.

Different lighting scenarios result in captivating moods.

Different lighting scenarios result in captivating moods.

Steps depicting the process of gathering photos and texturing over the template.

Steps depicting the process of gathering photos and texturing over the template.

Albedo, Normal, Displace Maps of different scenarios.

Albedo, Normal, Displace Maps of different scenarios.